Closed BOXOPHOBIC closed 2 weeks ago
This is the part generation of the inline brackets. Tested with my shaders containing a bunch of custom expressions, everything seems to work fine, but I don't know if it covers all cases. The brackets just wrap the inline code so it should not contribute to anything, except unity complaining about them.
The Brackets generated by custom expression can cause compilation errors, even if they should not contribute to anything:
commenting out the brackets:
Shader uploaded, Legacy unlit, works with any pipeline New Amplify Shader.zip