Closed Dawie3565 closed 3 months ago
to replicate --- ASE v1.9.6.1 --- Unity 6000.0.12 URP 3D --- Open ASP v2.3.0 (example "Animated Fire")
this error cannot be triggered until settings are setup and changed as follows: --- install and set ASP settings
with quality set "ASP Universal Render Pipeline Asset High Fidelity" --- fine Lighting / "Light Probe System and set it = "Adaptive Probe Volumes"
Open Lighting settings and "Generate Lighting" -- check errors related to
` #if defined(DYNAMICLIGHTMAP_ON) inputData.bakedGI = SAMPLE_GI(inputData.staticLightmapUV, inputData.dynamicLightmapUV.xy, inputData.vertexSH, inputData.normalWS);
inputData.bakedGI = SAMPLE_GI(inputData.vertexSH,GetAbsolutePositionWS(inputData.positionWS), inputData.normalWS, inputData.viewDirectionWS, inputData.positionCS.xy, inputData.probeOcclusion, inputData.shadowMask); #else inputData.bakedGI = SAMPLE_GI(inputData.staticLightmapUV, inputData.vertexSH, inputData.normalWS); #endif`
Fixed in v1.9.6.2
to replicate --- ASE v1.9.6.1 --- Unity 6000.0.12 URP 3D --- Open ASP v2.3.0 (example "Animated Fire")
this error cannot be triggered until settings are setup and changed as follows: --- install and set ASP settings
with quality set "ASP Universal Render Pipeline Asset High Fidelity" --- fine Lighting / "Light Probe System and set it = "Adaptive Probe Volumes"
Open Lighting settings and "Generate Lighting" -- check errors related to
` #if defined(DYNAMICLIGHTMAP_ON) inputData.bakedGI = SAMPLE_GI(inputData.staticLightmapUV, inputData.dynamicLightmapUV.xy, inputData.vertexSH, inputData.normalWS);
elif !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2))