Closed Dawie3565 closed 3 weeks ago
Copy/Pasting of Matrix 3x3 and Matrix 4x4 function inputs also seem problematic, seems like an alignment issue internally
This turned out to be a weird way of preserving/copying values between different types when changing the Function Input's data type.
I created an exception for matrices, where non-matrix values simply aren't copied/matched in this case. When dealing will matrices, values will only be preserved when changing from float3x3 to float4x4, and vice-versa.
Other than that, matrix defaults are generally fine.
check default values for (New) matrix nodes Matrix 3 Matrix 4
check default values for (new) shader function matrix inputs Matrix 3 Matrix 4