AmplifyCreations / AmplifyShaderEditor-Feedback

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Per Pixel Terrain Normals not implemented in templates #337

Open BOXOPHOBIC opened 2 weeks ago

BOXOPHOBIC commented 2 weeks ago

Per pixel terrain normals are only implemented in surface shaders.

With Unity terrain shaders image

With ASE image

Dawie3565 commented 2 weeks ago

@BOXOPHOBIC We will need a bit more info such as unity version and pipeline

from screen shot posted it looks like a subject for "Normal Reconstruction" ? see https://www.youtube.com/watch?v=lFt1zbl8ZgY

before we assign a milestone for this git, please share more info and or send example thru email so we can replicate and understand what is going on.

Thank you David

BOXOPHOBIC commented 2 weeks ago

Hey, doesn't need normal reconstruction, but a specific terrain normal texture fetching specific to terrains rendered in instanced mode. The issue is in all templates and all pipelines, because it was not implemented. It is only implemented in surface shaders.

BOXOPHOBIC commented 2 weeks ago

To add more info here