Open Dawie3565 opened 1 month ago
--- BIRP 2020.3.48
reproduce --- open new shader BIRP --- add anything into a input on main block --- add a property and set as "Instanced Property" --- compile and observe errors
http://paste.amplify.pt/view/raw/365de3cc
Errors:
GetLoadedImportedAssetsAndArtifactIDs called with invalid artifactID
Assertion failed on expression: 'it->second.IsValid()'
GetLoadedImportedAssetsAndArtifactIDs called with invalid artifactID UnityEditor.AssetImporter:SaveAndReimport () AmplifyShaderEditor.MasterNodeDataCollector:UpdateShaderImporter (UnityEngine.Shader&) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs:1765) AmplifyShaderEditor.StandardSurfaceOutputNode:Execute (string,bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs:2681) AmplifyShaderEditor.MasterNode:Execute (UnityEngine.Shader) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNode.cs:596) AmplifyShaderEditor.ParentGraph:FireMasterNode (UnityEngine.Shader) (at Assets/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs:2681) AmplifyShaderEditor.AmplifyShaderEditorWindow:SaveToDisk (bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:1653) AmplifyShaderEditor.AmplifyShaderEditorWindow:OnToolButtonPressed (AmplifyShaderEditor.ToolButtonType) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:1771) AmplifyShaderEditor.ToolsWindow:OnButtonPressedEvent (AmplifyShaderEditor.ToolButtonType) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs:236) AmplifyShaderEditor.ToolsMenuButton:Draw (single,single) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs:172) AmplifyShaderEditor.ToolsWindow:Draw (UnityEngine.Rect,UnityEngine.Vector2,int,bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs:264) AmplifyShaderEditor.AmplifyShaderEditorWindow:OnGUI () (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:5016) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
--- BIRP 2020.3.48
reproduce --- open new shader BIRP --- add anything into a input on main block --- add a property and set as "Instanced Property" --- compile and observe errors
http://paste.amplify.pt/view/raw/365de3cc
Errors:
GetLoadedImportedAssetsAndArtifactIDs called with invalid artifactID
Assertion failed on expression: 'it->second.IsValid()'
GetLoadedImportedAssetsAndArtifactIDs called with invalid artifactID UnityEditor.AssetImporter:SaveAndReimport () AmplifyShaderEditor.MasterNodeDataCollector:UpdateShaderImporter (UnityEngine.Shader&) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs:1765) AmplifyShaderEditor.StandardSurfaceOutputNode:Execute (string,bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/StandardSurface.cs:2681) AmplifyShaderEditor.MasterNode:Execute (UnityEngine.Shader) (at Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNode.cs:596) AmplifyShaderEditor.ParentGraph:FireMasterNode (UnityEngine.Shader) (at Assets/AmplifyShaderEditor/Plugins/Editor/Graphs/ParentGraph.cs:2681) AmplifyShaderEditor.AmplifyShaderEditorWindow:SaveToDisk (bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:1653) AmplifyShaderEditor.AmplifyShaderEditorWindow:OnToolButtonPressed (AmplifyShaderEditor.ToolButtonType) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:1771) AmplifyShaderEditor.ToolsWindow:OnButtonPressedEvent (AmplifyShaderEditor.ToolButtonType) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs:236) AmplifyShaderEditor.ToolsMenuButton:Draw (single,single) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButton.cs:172) AmplifyShaderEditor.ToolsWindow:Draw (UnityEngine.Rect,UnityEngine.Vector2,int,bool) (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs:264) AmplifyShaderEditor.AmplifyShaderEditorWindow:OnGUI () (at Assets/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderEditorWindow.cs:5016) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)