Open Dawie3565 opened 3 weeks ago
Moved to Backlog. We can't have a giant task like this on any milestone.
Removed Items from List Fade Transition -> Completed ASE v1.9.7.0 Rounded Polygon -> Completed ASE v1.9.7.0 View Vector -> Completed ASE v1.9.7.0
Review and add new nodes and functions for balance of SG to ASE remap page:
//////////////////// - Completed waiting review - ////////////////////
[ ] Decal Edge Mask -> Completed waiting review Shader Sub Graph
[ ] Decal Edge Mask -> Completed waiting review Shader Sub Graph
[ ] Hair Going Grey -> Completed waiting review Shader Sub Graph
[ ] Hair Coloration Along Length -> Completed waiting review Shader Sub Graph
[ ] Altitude Mask -> Completed waiting review Shader Sub Graph
[ ] Angle Mask -> Completed waiting review Shader Sub Graph
[ ] Camera Distance Mask -> Completed waiting review Shader Sub Graph
[ ] Height Mask -> Completed waiting review Shader Sub Graph
[ ] Sample Triplanar PreCompute -> Completed waiting review Shader Sub Graph
[ ] Sample Triplanar -> Completed waiting review Shader Sub Graph
[ ] Sample Triplanar Normal Transform -> Completed waiting review Shader Sub Graph
[ ] Sample Triplanar Direction Mask -> Completed waiting review Shader Sub Graph
[ ] UV Sphere Map -> Completed waiting review Shader Sub Graph
[ ] Vertex Bend Deformer -> Completed waiting review Shader Sub Graph
[ ] Water Gerstner Wave -> Completed waiting review Shader Sub Graph
[ ] Distance Cutoff -> Completed waiting review Shader Sub Graph
//////////////////// - Priority - ////////////////////
[ ] Channel Mixer -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Channel-Mixer-Node.html
[ ] Invert Colors -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Invert-Colors-Node.html
[ ] White Balance -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/White-Balance-Node.html
[ ] Compute Deformation -> Hybrid DOTs https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Compute-Deformation-Node.html
[ ] Linear Blend Skinning -> Hybrid DOTs https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Linear-Blend-Skinning-Node.html
[ ] Get Main Light Direction -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Main-Light-Direction-Node.html
[ ] URP Sample Buffer -> High Priority see URPSampleBufferNode.cs https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
[ ] DDXY -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/DDXY-Node.html
[ ] Degrees To Radians -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Degrees-To-Radians-Node.html
[ ] Radians To Degrees -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Radians-To-Degrees-Node.html
[ ] Matrix 2x2 -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Matrix-2x2-Node.html
[ ] Gradient Noise -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gradient-Noise-Node.html
[ ] Calculate Level Of Detail Texture 2D -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Calculate-Level-Of-Detail-Texture-2D-Node.html
[ ] Sample Virtual Texture -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Virtual-Texture-Node.html https://docs.unity3d.com/6000.0/Documentation/Manual/svt-streaming-virtual-texturing.html
[ ] Cubemap Asset -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cubemap-Asset-Node.html
[ ] Gather Texture 2D -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Gather-Texture-2D-Node.html
[ ] Sample Reflected Cubemap -> https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sample-Reflected-Cubemap-Node.html
[ ] Sample Biplanar -> Shader Sub Graph
[ ] 2D Light Texture -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/2D-Light-Texture-Node.html
[ ] Eye Index -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Index-Node.html
[ ] Custom Color HDRP -> High Priority Improve name (HD Custom Color) https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Color-Node.html
[ ] HD Scene Color -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Color-Node.html
[ ] HD Scene Depth -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Scene-Depth-Node.html
[ ] Custom Depth HDRP -> High Priority Improve name (HD Custom Depth) https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Custom-Depth-Node.html
[ ] Scene Depth Difference -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Scene-Depth-Difference-Node.html
[ ] HD Sample Buffer -> High Priority https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/HD-Sample-Buffer-Node.html
[ ] URP Sample Buffer -> High Priority https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/SGNode-Universal-Sample-Buffer.html
[ ] Hash11 -> High Priority Shader Sub Graph
[ ] Hash21 -> High Priority Shader Sub Graph
[ ] Hash23 -> High Priority Shader Sub Graph
[ ] Hash31 -> High Priority Shader Sub Graph
[ ] Hash33 -> High Priority Shader Sub Graph
[ ] Hash Random from Position -> High Priority Shader Sub Graph
[ ] Shape Hex Grid -> waiting need Hash21 function first Shader Sub Graph
[ ] Billboard Spherical -> Action for David with Shader function Shader Sub Graph
[ ] Billboard Cylindrical ->Action for David with Shader function Shader Sub Graph
//////////////////// - With Eye Templates - ////////////////////
[ ] Circle Pupil Animation -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Circle-Pupil-Animation-Node.html
[ ] Cornea Refraction -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Cornea-Refraction-Node.html
[ ] Eye Surface Type Debug -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Eye-Surface-Type-Debug-Node.html
[ ] Iris Limbal Ring -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Limbal-Ring-Node.html
[ ] Iris Offset -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Offset-Node.html
[ ] Iris Out of Bound Color Clamp -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-Out-Of-Bound-Color-Clamp-Node.html
[ ] Iris UV Location -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Iris-UV-Location-Node.html
[ ] Sclera Iris Blend -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Iris-Blend-Node.html
[ ] Sclera Limbal Ring -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-Limbal-Ring-Node.html
[ ] Sclera UV Location -> With Eye Templates https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Sclera-UV-Location-Node.html
[ ] ThreadMapDetail -> Action for David with Shader function https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/ThreadMapDetail-Node.html
//////////////////// - With Surface Gradient - ////////////////////
[ ] Surfgrad From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-texture.html
[ ] Surfgrad Mixer ->Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-mixer.html
[ ] Surfgrad Resolve -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-resolve.html
[ ] Deriv From Height Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture.html
[ ] Deriv From Height Texture Grad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-height-texture-grad.html
[ ] Deriv From Normal -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal.html
[ ] Deriv From Normal Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture.html
[ ] Deriv From Normal Texture Grad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/deriv-from-normal-texture-grad.html
[ ] Surfgrad From Volume Gradient -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-volume-gradient.html
[ ] Triplanar Weights -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-weights.html
[ ] Generate Basis TB -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/generate-basis-tb.html
[ ] Surfgrad From Normal -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-normal.html
[ ] Surfgrad From Deriv -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-from-deriv.html
[ ] Surfgrad Scale Dependent From Deriv -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-scale-dependent-from-deriv.html
[ ] Color Hex From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture.html
[ ] Color Hex From Texture LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/color-hex-from-texture-lod.html
[ ] Surfgrad Hex From Texture -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/surfgrad-hex-from-texture.html
[ ] Planar Color -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color.html
[ ] Planar Color LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-color-lod.html
[ ] Planar Surfgrad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/planar-surfgrad.html
[ ] Triplanar Color -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color.html
[ ] Triplanar Color LOD -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-color-lod.html
[ ] Triplanar Surfgrad -> Surface Gradient https://docs.unity3d.com/Packages/com.unity.surface-gradient-bump-mapping@0.1/manual/subgraphs/triplanar-surfgrad.html
//////////////////// - With HDRP Water Template- ////////////////////
[ ] Compute Water Vertex Position -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Compute-Vertex-Position-Water-Node.html
[ ] Evaluate Water Simulation Displacement -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Displacement-Water-Node.html
[ ] Evaluate Foam Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Foam-Data-Water-Node.html
[ ] Evaluate Refraction Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Refraction-Data-Water-Node.html
[ ] Evaluate Scattering Color -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Scattering-Color-Water-Node.html
[ ] Evaluate Simulation Additional Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Additional-Data-Water-Node.html
[ ] Evaluate Simulation Caustics -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Simulation-Caustics-Water-Node.html
[ ] Evaluate Tip Thickness -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Evaluate-Tip-Thickness-Water-Node.html
[ ] Pack Water Vertex Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Pack-Vertex-Data-Water-Node.html
[ ] Unpack Water Data -> With HDRP Water Template https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0/manual/Unpack-Data-Water-Node.html