AmplifyCreations / AmplifyShaderEditor-Feedback

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Nodes & Functions New Node – "Blend Mode" #54

Closed Dawie3565 closed 1 year ago

Dawie3565 commented 1 year ago

BlendMode.cs this node is not to be confused with "Blend" this Blend Mode is an enum

namespace UnityEditor.ShaderGraph { enum BlendMode { Burn, Darken, Difference, Dodge, Divide, Exclusion, HardLight, HardMix, Lighten, LinearBurn, LinearDodge, LinearLight, LinearLightAddSub, Multiply, Negation, Overlay, PinLight, Screen, SoftLight, Subtract, VividLight, Overwrite } }

Dawie3565 commented 1 year ago

BlendMode.zip

Dawie3565 commented 1 year ago

closing action as this is not needed

Dawie3565 commented 1 year ago

closing action as this is not needed