Closed Dawie3565 closed 1 year ago
BlendMode.cs this node is not to be confused with "Blend" this Blend Mode is an enum
namespace UnityEditor.ShaderGraph { enum BlendMode { Burn, Darken, Difference, Dodge, Divide, Exclusion, HardLight, HardMix, Lighten, LinearBurn, LinearDodge, LinearLight, LinearLightAddSub, Multiply, Negation, Overlay, PinLight, Screen, SoftLight, Subtract, VividLight, Overwrite } }
BlendMode.zip
closing action as this is not needed
BlendMode.cs this node is not to be confused with "Blend" this Blend Mode is an enum
namespace UnityEditor.ShaderGraph { enum BlendMode { Burn, Darken, Difference, Dodge, Divide, Exclusion, HardLight, HardMix, Lighten, LinearBurn, LinearDodge, LinearLight, LinearLightAddSub, Multiply, Negation, Overlay, PinLight, Screen, SoftLight, Subtract, VividLight, Overwrite } }