Closed Dawie3565 closed 2 months ago
output for this Unity SG node is same as ASE "Grab Screen Color" Node
float4 ASEHDSampleSceneColor(float2 uv, float lod, float exposureMultiplier) {
return float4( SampleCameraColor(uv, lod) * exposureMultiplier, 1.0 );
return float4(0.0, 0.0, 0.0, 1.0); }
Closed action
https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/HD-Scene-Color-Node.html