Open SprainedSpark89 opened 10 months ago
Are there any errors in the console?
yes Traceback (most recent call last): File "amulet_map_editor\programs\edit\plugins\tools\select.py", line 329, in _on_draw File "amulet_map_editor\programs\edit\api\renderer.py", line 224, in draw_sky_box File "amulet_map_editor\api\opengl\mesh\sky_box.py", line 63, in draw File "amulet_map_editor\api\opengl\mesh\tri_mesh.py", line 161, in draw File "amulet_map_editor\api\opengl\mesh\tri_mesh.py", line 89, in _setup File "amulet_map_editor\api\opengl\resource_pack\resource_pack.py", line 69, in get_atlas_id File "amulet_map_editor\api\opengl\resource_pack\resource_pack.py", line 156, in _setup_texture File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError OpenGL.error.GLError: GLError( err = 1280, description = b'invalid enumerant', baseOperation = glTexParameteri, cArguments = ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, ) )
There should be a line in the console saying which OpenGL version your computer supports. What does that say?
it says it's using opengl v1.1.0 for some reason but my pc can use later versions
Getting similar issue (my name is in the file tree so i replaced it with asterisks)
INFO - Could not find loader for C:\Users\*****\Downloads\abf67dfc-8c31-4d97-90a6-0871285f37bd.tar Could not find a matching format for C:\Users\*****\Downloads\abf67dfc-8c31-4d97-90a6-0871285f37bd.tar
INFO - Loading level C:\Users\*****\Downloads\abf67dfc-8c31-4d97-90a6-0871285f37bd.tar
ERROR - Could not find a loader for this world.
Could not find a matching format for C:\Users\*****\Downloads\abf67dfc-8c31-4d97-90a6-0871285f37bd.tar
That looks like a very different issue. I don't even know what that format is.
I also have this problem, with yet a different error:
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/programs/edit/plugins/tools/select.py", line 329, in _on_draw
self.canvas.renderer.draw_sky_box()
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/programs/edit/api/renderer.py", line 224, in draw_sky_box
self.sky_box.draw(self.canvas.camera.transformation_matrix)
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/mesh/sky_box.py", line 63, in draw
super().draw(
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/mesh/tri_mesh.py", line 161, in draw
self._setup()
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/mesh/tri_mesh.py", line 90, in _setup
self._shader = get_shader(self.context_identifier, self.shader_name)
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/shaders/__init__.py", line 60, in get_shader
shader = compile_shader()
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/shaders/__init__.py", line 49, in compile_shader
_load_shader(
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/amulet_map_editor/api/opengl/shaders/__init__.py", line 75, in _load_shader
return OpenGL.GL.shaders.compileShader(shader, shader_type)
File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/site-packages/OpenGL/GL/shaders.py", line 235, in compileShader
raise ShaderCompilationError(
OpenGL.GL.shaders.ShaderCompilationError: ('Shader compile failure (0): b"WARNING: 0:2: extension \'GL_ARB_explicit_attrib_location\' is not supported\\nERROR: 0:4: \'layout\' : syntax error: syntax error\\n"', [b'#version 120\r\n#extension GL_ARB_explicit_attrib_location : enable\r\n\r\nlayout(location = 0) in vec3 positions;\r\nlayout(location = 1) in vec2 vTexCoord;\r\nlayout(location = 2) in vec4 vTexOffset;\r\nlayout(location = 3) in vec3 vTint;\r\n\r\nvarying vec2 fTexCoord;\r\nvarying vec4 fTexOffset;\r\nvarying vec3 fTint;\r\n\r\nuniform mat4 transformation_matrix;\r\n\r\nvoid main(){\r\n gl_Position = transformation_matrix * vec4(positions, 1.0);\r\n fTexCoord = vTexCoord;\r\n fTexOffset = vTexOffset;\r\n fTint = vTint;\r\n}'], GL_VERTEX_SHADER)
Bug Report
Current Behaviour:
it doesn't render the world/the lined plain
Expected behavior:
to render everything correctly
Steps To Reproduce:
load a world in the 3d editor
Environment:
Attachments
Screenshots