Open bzknz opened 2 years ago
Could you provide an stv so one can compare the log files with what is happening in game?
You're probably not expecting that non directs also count as airshots by definition. So splash damage from a wall hitting a player xxx units above ground, will count as an airshot.
Could you provide an stv so one can compare the log files with what is happening in game?
Unfortunately we don't have STVs of these games. I'll look into setting that up in the future.
You're probably not expecting that non directs also count as airshots by definition. So splash damage from a wall hitting a player xxx units above ground, will count as an airshot.
Ah right, that makes sense. We were using the F2 plugins before that to my knowledge were only recording direct (non-splash) airshots.
You're probably not expecting that non directs also count as airshots by definition. So splash damage from a wall hitting a player xxx units above ground, will count as an airshot.
Ah right, that makes sense. We were using the F2 plugins before that to my knowledge were only recording direct (non-splash) airshots.
Indeed it does look like that: https://github.com/F2/F2s-sourcemod-plugins/blob/1fc730995a7cc7b068a06c8b7bf3970f298f6e8b/supstats2/supstats2.sp#L637
We run a PUG server in South Africa and recently migrated to TFTrue. Everything appears to be working with the logs except that the airshot stats appear to be inflated. Not sure if this is a config issue or something else.
We are running TFTrue version
4.86
. We are running this version of the ETF2L config: https://github.com/ETF2L/gameserver-configs/releases/tag/1.0.3Here are some examples: https://logs.tf/3193689#76561199085369255 https://logs.tf/3193750#76561199085369255 https://logs.tf/3193800#76561199085369255 https://logs.tf/3193816#76561199085369255
I've included as many details as I can think of but let me know if you'd like anything else: