Added some simple checks around where things were crashing when glTF.expandOutlineWithSelection is turned on.
Tree functionality with this setting is restored, and the correct node will auto-expand when a new tree is constructed from scratch (for example, when launching VSCode). But once the tree exists, changing the selection does not expand additional nodes.
For #138.
Added some simple checks around where things were crashing when
glTF.expandOutlineWithSelection
is turned on.Tree functionality with this setting is restored, and the correct node will auto-expand when a new tree is constructed from scratch (for example, when launching VSCode). But once the tree exists, changing the selection does not expand additional nodes.
So, this is only a partial fix.