It looks that the default skybox in three.js is aligned in a way that the lightest part of HDRI is behind the model.
It means the models get more light from the back that on the front.
Maybe it would be enough if you could just rotate the skybox, and maybe just increase a little bit the exposure of the envmap so that it matches the Babylon.js one.
It looks that the default skybox in three.js is aligned in a way that the lightest part of HDRI is behind the model. It means the models get more light from the back that on the front.
Maybe it would be enough if you could just rotate the skybox, and maybe just increase a little bit the exposure of the envmap so that it matches the Babylon.js one.