Open Acecateer opened 9 years ago
I think Roblox engineers read these. It takes forever and constant persistence to get something sent to engineering from customer support - we pretty much get treated like noobs.
Thanks for the reproduction. I've added it to the repo with instructions.
The issue appears to occur because the client gains control over the character's physics (once it is within the client's SimulationRadius), and it doesn't know that a server script is trying to move the character somewhere.
This is fixed now.
There's this really annoying and odd bug with the Humanoid:Move() function. There seems to be a radius that grows around the humanoid's body that whenever someone else get's near it, it stops you from moving anymore. Here's a bug representation by Vorlias, creator of Legacy RPG that will give you a good example of what I mean. http://www.roblox.com/games/131418053/Move-bug-repro I contacted roblox about this about 2 weeks and nothing has been done about it at all and I'm wondering whether or not they are actually fixing it...