Anaminus / roblox-bug-tracker

Formerly an unofficial bug tracker for Roblox.
31 stars 24 forks source link

Particles render under SurfaceGuis #782

Open FuriousProgrammer opened 8 years ago

FuriousProgrammer commented 8 years ago

http://puu.sh/oZCV7/b981ddd18a.png

The highlighted part contains the particle emitter. The pink and the scroll GUI are both SurfaceGUIs. The scroll is less than a stud behind the smoke part, the pink more than 100 studs away.

ghost commented 8 years ago

@AdarkTheCoder Did the new update fix this?

FuriousProgrammer commented 8 years ago

Let me load in and check...

EDIT: It has not: http://puu.sh/pJnJT/3a466fb0ba.jpg

ghost commented 8 years ago

Mind explaining the problem a bit more? Kinda hard to tell from the picture.

FuriousProgrammer commented 8 years ago

In both pictures, the highlighted Part contains Particle emitters. In the first case, only a ParticleEmitter Object, but the in the second, Fire and Sparkles as well (as I am told they use the same system internally?)

The 'scroll' and the pink wall in the first image are SurfaceGUIs. In the first screenshot, obviously, the particles are rendering underneath both SurfaceGUIs, as well as the blue outline of the Part selection.

In the second image, the particels are appearing only where the blue from the SelectionBox is in front of the SurfaceGUI (in this case, the New Game text and the pink wall again).

ghost commented 8 years ago

Oh I see, lets wait and see what a developer has to say on the matter

-----Original Message----- From: "Adam Albee" notifications@github.com Sent: ‎6/‎28/‎2016 7:43 PM To: "Anaminus/roblox-bug-tracker" roblox-bug-tracker@noreply.github.com Cc: "BinaryResolved" computerphilly@gmail.com; "Comment" comment@noreply.github.com Subject: Re: [Anaminus/roblox-bug-tracker] Particles render under SurfaceGuis(#782)

In both pictures, the highlighted Part contains Particle emitters. In the first case, only a ParticleEmitter Object, but the in the second, Fire and Sparkles as well (as I am told they use the same system internally?) The 'scroll' and the pink wall in the first image are SurfaceGUIs. In the first screenshot, obviously, the particles are rendering underneath both SurfaceGUIs, as well as the blue outline of the Part selection. In the second image, the particels are appearing only where the blue from the SelectionBox is in front of the SurfaceGUI (in this case, the New Game text and the pink wall again). — You are receiving this because you commented. Reply to this email directly, view it on GitHub, or mute the thread.