Currently it creates its randomness source using the default constructor of the
Random class. But the well known problem with that is that this is seeded with
the system time, which typically doesn't change for 16ms. So all instances of
the random class created during that interval will return the same sequence.
My suggestion is creating one static instance of random and using it(with
locking of course) to create the seed for the individual instances of Random.
Original issue reported on code.google.com by CodeInCh...@quantentunnel.de on 2 Mar 2011 at 9:07
Original issue reported on code.google.com by
CodeInCh...@quantentunnel.de
on 2 Mar 2011 at 9:07