Like the title suggests, every time I reload a skript with this event, it triggers another time, increasing by 1 every reload until I restart the server.
# When player closes out of a sign gui, updating it and sending a packet
on packet event play_client_update_sign:
# Get location of sign
set {_location} to location field 0 of event-packet
# No actual sign there, it was a fake GUI sign
block at {_location} is not a sign
# Get line text of sign
set {_lines::*} to field 1 of event-packet
# Trigger GUI sign closing event
guis_sign_closed(event-player, {_lines::*})
Server version is paper 1.19.2 on a velocity proxy
Like the title suggests, every time I reload a skript with this event, it triggers another time, increasing by 1 every reload until I restart the server.
Server version is paper 1.19.2 on a velocity proxy
Skript addons:
Plugin list: