Closed PAStheLoD closed 8 years ago
I've got a few exceptions (about 4 more like these), I thought they worth a new issue.
[f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: ZK boxes detected [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: LosManager initialized. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Detected 130 metal spots in GRP [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: GraphManager initialized. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: EconomyManager initialized. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: MilitaryManager initialized. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: FactoryManager initialized. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Large Map Detected: Enabling Air Starts. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Checking Veh Pathability.. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Path Check Failed: unreachable mexes. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Average Relative Path Cost: 1.4227375 [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Checking Hover Pathability.. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Path Check Failed: unreachable mexes. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Average Relative Path Cost: 1.4432367 [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Checking Bot Pathability.. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Average Relative Path Cost: 1.4145821 [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Path Check Failed: high path costs. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Checking Spider Pathability.. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Average Relative Path Cost: 1.1526521 [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Terrain Analysis: Spider path check succeeded, enabling spiders and jumps! [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Selected Commander: Zweihander level 0. [f=0000000] <SkirmishAI: ZKGBAI 0.5 (team 1)>: Start Position Selected! ... [f=0034187] game_message: Reaper is under attack [f=0034337] game_message: Reaper is under attack [f=0034487] game_message: Reaper is under attack [f=0034638] game_message: Banisher is under attack [f=0035218] game_message: Reaper is under attack [f=0035940] <SkirmishAI: ZKGBAI 0.5 (team 1)>: exception(java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! at sun.awt.image.IntegerInterleavedRaster.getDataElements(Unknown Source) at java.awt.image.BufferedImage.getRGB(Unknown Source) at zkgbai.military.MilitaryManager.getEffectiveThreat(MilitaryManager.java:275) at zkgbai.military.MilitaryManager.assignRaiders(MilitaryManager.java:369) at zkgbai.military.MilitaryManager.update(MilitaryManager.java:908) at zkgbai.ZKGraphBasedAI.update(ZKGraphBasedAI.java:201) ) java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! [f=0035955] <SkirmishAI: ZKGBAI 0.5 (team 1)>: exception(java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! at sun.awt.image.IntegerInterleavedRaster.getDataElements(Unknown Source) at java.awt.image.BufferedImage.getRGB(Unknown Source) at zkgbai.military.MilitaryManager.getEffectiveThreat(MilitaryManager.java:275) at zkgbai.military.MilitaryManager.assignRaiders(MilitaryManager.java:369) at zkgbai.military.MilitaryManager.update(MilitaryManager.java:908) at zkgbai.ZKGraphBasedAI.update(ZKGraphBasedAI.java:201) ) java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! ...
Fixed. (but not pushed for other reasons)
I've got a few exceptions (about 4 more like these), I thought they worth a new issue.