Anarchyg / lolmodelviewer

Automatically exported from code.google.com/p/lolmodelviewer
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Cannot animate #20

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What is the expected output? What do you see instead?
-When I click "Enable"animation, it shows "cannot animate...no animations 
available"
(For all the heroes and skins)

What version of the product are you using? On what operating system?
-1.17/Windows 7

Original issue reported on code.google.com by ryonach...@gmail.com on 1 Dec 2013 at 7:40

GoogleCodeExporter commented 8 years ago
I have the same problem too...

Original comment by raco...@gmail.com on 23 Dec 2013 at 8:53

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present 
in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at LOLViewer.Graphics.GLRenderer.Render(GLCamera camera)
   at LOLViewer.GUI.MainWindow.GLControlMainOnPaint(Object sender, PaintEventArgs e)
   at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
   at OpenTK.GLControl.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LOLViewer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/LOLViewer.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Logger
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/Logger.DLL
----------------------------------------
OpenTK
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.753.54522
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.753.54522
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/OpenTK.GLControl.DLL
----------------------------------------
RAFlibPlus
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/RAFlibPlus.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
wLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/wLib.DLL
----------------------------------------
LOLFileReader
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/LOLFileReader.DLL
----------------------------------------
zlib.net
    Assembly Version: 1.0.3.0
    Win32 Version: 1.0.3.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/zlib.net.DLL
----------------------------------------
Tao.DevIl
    Assembly Version: 1.6.7.0
    Win32 Version: 1.6.7.0
    CodeBase: file:///C:/Users/Paul%20Artige/Desktop/lolmodelviewer%202/LOLViewer11.16.2012/Tao.DevIl.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Original comment by idala...@gmail.com on 3 Mar 2014 at 2:42

GoogleCodeExporter commented 8 years ago
how to fix the problems with the animations?

Original comment by samuel.s...@hotmail.com on 28 Jul 2014 at 9:24