Open IvanBajlo opened 2 years ago
Mmmh, yeah, not a bad idea.
also at the moment only items not connected to the grid display power missing... in a bigger base with things spread across map such thing might go unnoticed if i.e. combat or fire causes part of the grid to be cut...
so maybe a warning in event log which repeat itself daily to warn the player if something doesn't have power?
this could also serve to notify if there is insufficient power for all the active factories/workbenches?
right now if we accidently (or deliberately) create to separate power grids when selecting any items everything gets highlighted as they are all part of the same grid which can be confusing and misleading that everything is interconnected