Anatta336 / driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.
MIT License
576 stars 75 forks source link

Flickr in virtual reality project. #17

Open cgwings812 opened 2 years ago

cgwings812 commented 2 years ago

This decal system is working fine with mobile build. But it's start flickering in VR Oculus build. Can you guide me how to use your decal system in VR projects.

MelleNi commented 2 years ago

Having the same issue in WebGL