Anatta336 / driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.
MIT License
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Decal asset preview is blue (2021.2.11f1) #20

Open GyalayPaul opened 2 years ago

GyalayPaul commented 2 years ago

When installing driven decals to a unity 2021.2.11 project the preview is always blue, even when opening in an almost empty project and selecting the example materials. URP version is 12.1.4 . These errors may be related to the issue.

[Worker1] Attempting to get Camera relative temporary RenderTexture (width || height <= 0) via a CommandBuffer in a Sriptable Render Pipeline.

[Worker1] Trying to get RenderBuffer with invalid antiAliasing (must be at least 1)

image

Bissac97 commented 1 year ago

Hi, I've had the same problem in my project (Unity 2021.3.7f1 URP 12.1.7). I spoke to fellow programmers and they told me it could be due to the type of shader used. So I tried changing the shader type, referenced by the inspector code, from Unlit to Lit and it worked.

MicaXxX commented 1 year ago

Is it possible can you tell me how to use the same in Unity Standard Pipeline.