Open Anatta336 opened 4 years ago
Is there a fix for this yet? I'm experiencing the same issue.
Edit: I found that if you manually enable the mesh's read/write in the import settings, it works. But like you said, the decal should still render. And this is not an option for in-engine generated meshes.
it is not work rutime spawn decal error occur
To reproduce:
What happens: The generator fails to project any decals, giving a warning that target meshes aren't set to be readable. This warning is misleading; it appears even if the meshes created by the user are readable.
The problem appears to be that Unity's static batching replaces the original meshes with a combined mesh, which is not flagged to be readable.
What should happen: Ideally decal generation would succeed even in this case. If that's not feasible a more useful warning should be generated.