Closed SjoesVersions closed 3 years ago
I feel a litlle ashamed.
The day of this post i felt rushed for no good reason and made a simple mistake. I added a mesh-filter component to one of my models. But i didn't link it to an actual mesh - hence the nullreference exception.
We found out a litlle while later that this was in fact the problem.
I assume, happily, that you haven't invested any time into this issue yet.
...
The problem was to simple to speak of.
I hope to have not been to much of a nuissance!
And many, many thanks for a wonderfull package. It will solve technically exactly what we need.
Dear Anatta336,
This packes is so promising! and we actually ot it to work quite fast. But then after one push/pull action in unity-colab the following nullreference exception started showing up (please check below).
Tried reboot and re-instals obviously. But nothing worked. It seems to be an error in the driver decal asset.
Hope that you could help us out easily!
NullReferenceException: Object reference not set to an instance of an object SamDriver.Decal.DecalMesh+d55.MoveNext () (at Library/PackageCache/com.samdriver.driven-decals@98db554268/Runtime/DecalMesh.cs:407)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
SamDriver.Decal.DecalMesh.get_HasMeshToProjectAgainst () (at Library/PackageCache/com.samdriver.driven-decals@98db554268/Runtime/DecalMesh.cs:104)
SamDriver.Decal.DecalMeshInspector.ProjectMeshButtonGUI (SamDriver.Decal.DecalMesh primaryItem, SamDriver.Decal.DecalMesh[] items, System.Boolean isEditingMultipleObjects) (at Library/PackageCache/com.samdriver.driven-decals@98db554268/Editor/DecalMeshInspector.cs:72)
SamDriver.Decal.DecalMeshInspector.OnInspectorGUI () (at Library/PackageCache/com.samdriver.driven-decals@98db554268/Editor/DecalMeshInspector.cs:42)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.b 0 () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:527)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)