The second argument to Graphics.transition() should default to "", not nil. (This represents using the default shader.) Currently, if someone wants to call Graphics.transition(8, "", 100), the "" will cause mkxp to try to load a Bitmap named "", rather than defaulting to the default shader. (Using nil instead of "" will work in MKXP, but not RPG Maker.)
The second argument to Graphics.transition() should default to "", not nil. (This represents using the default shader.) Currently, if someone wants to call Graphics.transition(8, "", 100), the "" will cause mkxp to try to load a Bitmap named "", rather than defaulting to the default shader. (Using nil instead of "" will work in MKXP, but not RPG Maker.)
Suggest changing line 719 of graphics.cpp: