Spamming the 3rd and last issue I have to get my game working. And that is Audio.
Right now I am using the Windows MCI (winmm) to play my audio files. As for now, it finds the files and all, but it won't play. I am still trying to find out exactly why (all calls to the DLL seem to go out with the correct data, just like on RPG Maker VX Ace player).
The features I need from MCI are:
Play multiple files independently, and be able to reference back to them.
Fade the current volume (say 100%) down to another level (60%). This is used for music docking when other more important sounds must be played.
Fetching the position in miliseconds of the track. This is used to trigger fade ins and out for looping Sound FX (without popping) and Music (game music is procedurally mixed, so any offset in timing is considerably noticed)
Do you know of any issues (couldn't find any on GitHub) regarding using MCI?
Most importantly, is there maybe an open library I can use, that maybe will work on all platforms, that can do all of the above and work with MKXP?
I would appreciate any help on this issue. Thank you!
Hey guys!
Spamming the 3rd and last issue I have to get my game working. And that is Audio.
Right now I am using the Windows MCI (winmm) to play my audio files. As for now, it finds the files and all, but it won't play. I am still trying to find out exactly why (all calls to the DLL seem to go out with the correct data, just like on RPG Maker VX Ace player).
The features I need from MCI are:
Do you know of any issues (couldn't find any on GitHub) regarding using MCI? Most importantly, is there maybe an open library I can use, that maybe will work on all platforms, that can do all of the above and work with MKXP?
I would appreciate any help on this issue. Thank you!