Ancurio / mkxp

Free Software implementation of the Ruby Game Scripting System (RGSS)
GNU General Public License v2.0
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MKXP with Victor Engine - Sfonts #143

Closed Zero50 closed 4 years ago

Zero50 commented 8 years ago

Hello! I am working on a commercial game and I'm having some issues with performance so I decided to try mkxp. And oh my god the game runs great! But the fonts look weird... So I tried to bypass this and use Victor Sant's Sfonts script, which uses an "image" of the font instead of the font file.

https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/sFont/

On the image file of the font, the first pixel is always a colored one which you use between the letters make the engine differentiate the letters.

However when using mkxp, whenever there is space a line is shown with the colour of that first pixel. Here is an example of what I'm talking about.

http://s15.postimg.org/6mrsjrsgr/sfont_try.png

Is it possible to fix this? It's still trouble to use sfonts since they mess up some of my scripts but it's better than what I get with normal fonts...

Ancurio commented 8 years ago

Is it possible to fix this?

Without a minimal testcase demonstrating the problem, it's hard to tell.