Hello! I am working on a commercial game and I'm having some issues with performance so I decided to try mkxp. And oh my god the game runs great!
But the fonts look weird...
So I tried to bypass this and use Victor Sant's Sfonts script, which uses an "image" of the font instead of the font file.
Is it possible to fix this?
It's still trouble to use sfonts since they mess up some of my scripts but it's better than what I get with normal fonts...
Hello! I am working on a commercial game and I'm having some issues with performance so I decided to try mkxp. And oh my god the game runs great! But the fonts look weird... So I tried to bypass this and use Victor Sant's Sfonts script, which uses an "image" of the font instead of the font file.
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/sFont/
On the image file of the font, the first pixel is always a colored one which you use between the letters make the engine differentiate the letters.
However when using mkxp, whenever there is space a line is shown with the colour of that first pixel. Here is an example of what I'm talking about.
http://s15.postimg.org/6mrsjrsgr/sfont_try.png
Is it possible to fix this? It's still trouble to use sfonts since they mess up some of my scripts but it's better than what I get with normal fonts...