Closed TomTheDragon closed 6 years ago
But unfortunately it does not seem to be compatible with the engine yet.
You can use steamshim to use the SteamAPI without violating GPL conditions, as was done in other ports. Also see mkxp-abs, mkxp-oneshot.
I finally got around giving this a try and i was able to compile everything after a lot of fiddling around. It also seems to connect to steam or at least it tries to but i always get an error, that he is not loading the Steam API, which is followed by a "uninitialized constant SteamAPIContext::Win32API" in MKXP.
This is the full log:
Setting breakpad minidump AppID = 814540
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197977964287 [API loaded no]
RGSS version 2 (VX)
GL Vendor : VMware, Inc.
GL Renderer : Gallium 0.4 on llvmpipe (LLVM 3.4, 256 bits)
GL Version : 2.1 Mesa 10.1.3
GLSL Version : 1.30
Warning: No soundfont specified, sound might be mute
Warning: No soundfont specified, sound might be mute
Section084:87:in '
I just ask here again because i could not find much help on Steamshim anywhere else.
I know a few people that made games they distribute over the steam platform and they are now looking to get their games also running under other OSs like linux and mac. The problem is that they intrgrated the steamapi mostly for the Steam archiment support. Mkxp would be an awesome and much more faster running replacement for the old, aging RPG maker engine. But unfortunately it does not seem to be compatible with the engine yet.