Closed khiav223577 closed 3 years ago
Does this work in the original engine? The check could be (re-)moved then.
Original RMXP engine doesn't have Graphics.snap_to_bitmap
method. Not sure if removing the check is a good idea or not. Or could we reference them via custom module? For example, MKXP::Graphics.snap_to_bitmap
Not possible with a stock mkxp build (maybe one might hack the binary to skip the conditional jump, but that's about it).
What you're asking for is a modified mkxp that doesn't behave like the original engine. This almost always requires a custom build.
This feature seems to have beed implemented but blocked by the version check.
https://github.com/Ancurio/mkxp/blob/55f1542c767eae072f354466f27d1c5de8700a3a/binding-mri/graphics-binding.cpp#L202-L213
I tried to set
rgssVersion
to 2 (or 3) inmkxp.conf
in order to bypass the check. It did work, but also broke many other things since my game is written in RGSS1.Is there a way to access this method while maintaining
rgssVersion
in 1?