Closed inukaze closed 4 years ago
Data\Scripts.rvdata2
exists or it's in the encrypted archive (*.rgss3a
). Usually the archive's and the general game basename is Game
. If it isn't then you have to (create and) edit the mkxp.conf
configuration file.Basically, what cremno said. If that doesn't work and you need further help, feel free to reopen this issue.
Hi there, i am under Slackware(64) 14.2 i want to compile this engine but i can't, i try the follow in the cli
First Try :
Trying to fix it :
Second Try :
Third Try :
Log Attached : CMakeOutput.log
And well i go to the url -> http://ancurio.bplaced.net/mkxp/generic/ And i had download the file mkxp-20180121.tar.xz
i extract and i use chmod a+o+x on the mkxp binaries executables. i and i put a copy of all files and folders in to of the follow game -> https://astralshiftpro.itch.io/pocket-mirror
i make a symbolic link to the "Ini" file but when try to start 1 - AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse" That is very logic because i purge pulseaudio because i don't like it and i don't need it
2 - Can't find "Data\Scripts.rvdata2", that is specified on the ini file with the follow line :
Scripts=Data\Scripts.rvdata2
But if you download the game don't exist any folder called Data, and well with the binary executable for windows, can start using "wine is not emulator" but is slow
Because of that things my dunnos are 1 - How i can compile under Slackware 14.2 (32 Bits & 64 Bits, i had both version installed on sepated partitions)
2 - From where i can get "Data\Scripts.rvdata2" for test if this game can be run using "mkxp" engine like a native game for GNU/Linux.