Ancurio / mkxp

Free Software implementation of the Ruby Game Scripting System (RGSS)
GNU General Public License v2.0
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Sudden crash : Script 'Zeus Map Effects' - line 85: No MethodError occured. #253

Closed bakustarver closed 1 year ago

bakustarver commented 1 year ago

OS: Ubuntu 22.04 Checked also in JoiPlay, works great

log:

RGSS version 3 (RPG Maker VX Ace) ALC_SOFT_pause_device present Backend : OpenGL GL Vendor : AMD GL Renderer : AMD Radeon Vega 3 Graphics (raven2, LLVM 15.0.7, DRM 3.42, 5.15.0-56-generic) GL Version : 4.6 (Compatibility Profile) Mesa 23.1.5 - kisak-mesa PPA GLSL Version : 4.60 libpng warning: iCCP: known incorrect sRGB profile 1 1 1 1 1 libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile 0.7 libpng warning: iCCP: known incorrect sRGB profile 0.3 0.3 0.3 0.3 0.3 138:Zeus Map Effects:85:in update_animation_value': undefined methodupdate_animation_Integer' for #<Game_Map_Effects:0x00007f5947d41730 @active=true, @refresh_rate=30.0, @back=false, @ox=320, @x=320, @oy=240, @y=240, @zoom_x=4.0, @zoom_y=4.0, @zoom2=20.0, @angle=0.0, @wave_amp=1.0, @wave_length=180, @wave_speed=360, @wave_phase=5752.0, @mirror=false, @opacity=255, @blend_type=0, @color=(0.000000, 0.000000, 0.000000, 0.000000), @tone=(0.000000, 0.000000, 0.000000, 0.000000), @hue=0, @pixelize=1.0, @pixelize2=10.0, @blur_division=4.0, @blur_fade=1.0, @blur_animation=0.0, @gaussian_blur_length=0.0, @linear_blur_angle=0.0, @linear_blur_length=0.0, @radial_blur_angle=0.0, @zoom_blur_length=0.5, @motion_blur_rate=0.0, @za_animations={:@wave_length=>[180, 180, 1, 1, nil], :@wave_speed=>[360, 1080, 0, 1, nil]}> (NoMethodError) from 138:Zeus Map Effects:74:in block in update_animations' from 138:Zeus M ![1](https://github.com/mkxp-z/mkxp-z/assets/66978329/68dffbe8-98ee-4cd5-98d6-7e917c07a369) ap Effects:72:indelete_if' from 138:Zeus Map Effects:72:in update_animations' from 138:Zeus Map Effects:470:inupdate' from 145:Tile Swap:786:in update' from 105:Scene_Map:62:inupdate' from 156:Simple HUD:143:in update' from 160:Galv's Variable Instance Bars:174:inupdate' from 103:Scene_Base:14:in main' from 156:Simple HUD:139:inmain' from 142:Basic Options Menu:641:in run' from 143:Scene Interpreter:117:inrun' from 166:Main:7:in block in <main>' from 166:Main:7:inrgss_main' from 166:Main:7:in `

' RGSS thread ack'd request after 10 ms Shutting down. 1

Ancurio commented 1 year ago

First: you're running mkxp-z, not plain mkxp

Second: you've encountered what appears to be a script issue. in case behavior between mkxp-z and Player.exe differs, please try isolating the issue further