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Andidy
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engine-v2
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Consider solutions to Asset paths
#24
Andidy
closed
3 years ago
0
Add `cRenderable`
#23
Andidy
closed
3 years ago
0
Load textures from disk
#22
Andidy
closed
3 years ago
0
Implemented DrawGridLines to render `entity_scale` aligned grid lines
#21
Andidy
closed
3 years ago
0
Resolved crash by fixing copy-paste mistake
#20
Andidy
closed
3 years ago
0
[Pre-Solved] Crash when loading entities from file
#19
Andidy
closed
3 years ago
0
Change `entity_scale` to 32
#18
Andidy
closed
3 years ago
0
Pathfinding for Units
#17
Andidy
opened
3 years ago
1
Terrain System
#16
Andidy
opened
3 years ago
0
Add Main Menu
#15
Andidy
opened
3 years ago
0
Introduce Action System
#14
Andidy
closed
2 years ago
1
Add Entity / Component Inspector
#13
Andidy
opened
3 years ago
0
Add Renderable Grid Lines
#12
Andidy
closed
3 years ago
0
Add FPS and FrameTime displays to debug window
#11
Andidy
opened
3 years ago
1
Add Sprite Animation System
#10
Andidy
opened
3 years ago
0
Load Textures / Sprites from disk
#9
Andidy
closed
3 years ago
0
Implement GUI for Entity Creation
#8
Andidy
closed
3 years ago
0
Add ability to Save and Load Entity and Component Blueprints
#7
Andidy
closed
2 years ago
0
Expand ReadEntityFromFile to handle new components
#6
Andidy
closed
3 years ago
0
Use "ToString()" methods in components to improve "WriteEntityToFile()"
#5
Andidy
closed
3 years ago
0
Create "ToString()" methods for each component type
#4
Andidy
closed
3 years ago
0
Add component indices to the constructor of struct Entity
#3
Andidy
closed
3 years ago
0
Create component storage for added Components
#2
Andidy
closed
3 years ago
0
Fix typos in struct Entity
#1
Andidy
closed
3 years ago
0
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