AndreaCatania / GoddessSoundVisualizer

Unreal Engine 4 Plugin to Visualize Audio
GNU Affero General Public License v3.0
19 stars 10 forks source link

Improvements #4

Open kamolesku opened 7 years ago

kamolesku commented 7 years ago

Hey! Its me again and this is short video of our first prototype: https://www.youtube.com/watch?v=PEbcKxoeOmg We want to make a project where sound paints the world. You have to make noise to see the world. This is very simple example but I am working with talented graphic technical artist and we want to use render targets to make beautifull, fractal shapes spread on the world based on sound spectrum.

I had to make mechanics to play 2D sound in Goddess Actor to analise it and also play the same 3d sound. I also made mechanics for better loading sound, amount of frequecy normalisation etc. Ia am not a coder I used blueprints only. This is first macaroni :) http://prntscr.com/g27t3l I am using arrays now :)

I got few requests.

  1. Can you make it possible to play and analyze many sounds in one Goddess Actor Blueprint.

  2. Can you make it possible to play and analyze looped sounds

  3. Can you make it possible to play and analyze sound from given time (not from sound beginning only)

  4. Can you change outputs from single floats to float array.

I have no idea is that a lot of work or not. You made my idea possible it would be great if you could help this time aswell. I am probably asking for too much, If so, please let me know.

Once again Thank you, Best,

AndreaCatania commented 7 years ago

I've looked at the code and I've think about some improvements that will help you.

The first modification is move all sound visualizer analizer from the actor to the component. By doing this you can add one or many sound visualizer to all type of actors (like character, vehicle, custom actor).

No particular problems for the other features, exept for the last. Why do you need an array instead of, more user friendly, float variables?

To make these changes I need time and currently I'm working on somthing else. So I hope I can help you soon.

kamolesku commented 7 years ago

Great :) So if the Sound Visualizer will be the component can I add as many components as I want in one actor?

The last request is only to make less lines in Blueprint, but separate single floats are good aswell, so forget about it.

I have some assets on UE4 Marketplace I can offer them in exchange for your help :) https://www.unrealengine.com/marketplace/profile/Bartosz%20Kamol%20Kaminski

Thanks again :)