Closed vutranclan closed 8 years ago
CheckCollideWith returns whether Bullet should check for collisions between two bodies, not whether collisions have occured.
This page shows how you can check for collisions: https://github.com/AndresTraks/BulletSharp/wiki/Collision-Callbacks-and-Triggers
I want to check if two rigidbodys colide with each other,
RigidBody br; RigidBody br2; .... ... br.CheckCollideWith(br2 as CollisionObject); // always true!
Also Softbody.CheckCollideWith doesnt seem to work right.