Closed ghost closed 6 years ago
You don't have to install Nuget packages manually. All you should have to do is compile BulletSharp.sln in Release mode and then build Demos.sln.
The Nuget package is a different version of BulletSharp: https://github.com/AndresTraks/BulletSharpPInvoke It is similar, but not compatible with the demos here.
The solutions are a bit badly organized. It's mostly because you couldn't put C++/CLI and C# projects into the same solution in early versions of Visual Studio Express. I'm thinking of ways to improve this.
Okay I will try thanks! PS: Nice idea OpenTK with BulletSharp = It is really good like Unity 3D. Nice job!
Hello guys,
I really want check BasicDemo
But I have got errors. Because I already installed BulletSharp, OpenTK and SharpDX from Nuget Server and It can't resolve if I have error like concflicts: BasicDemo.cs: Matrix4 modelLookAt = body.MotionState.WorldTransform * lookat; Because it shows error Matrix4 and Matrix
Physic.cs: World.Gravity = new Vector3(0, -10, 0); error...
Vector3 localInertia = colShape.CalculateLocalInertia(mass); Conflict
and more...
How do I fix?