issues
search
AndresTraks
/
BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
http://andrestraks.github.io/BulletSharp/
150
stars
97
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
load URDF and Inverse Kinematics
#91
Traveller-Jason
opened
7 months ago
0
Add bullet default TaskScheduler
#90
ShadowTeolog
opened
1 year ago
0
fix HACD index passing
#89
ShadowTeolog
closed
1 year ago
0
c++ "long" and c# "long" collision
#88
ShadowTeolog
opened
1 year ago
2
BulletWorldImporter Prints "Failed to find DNA1+SDNA pair"
#87
MichaelRyanGreer
closed
2 years ago
6
System.DllNotFoundException: Unable to load shared library 'libbulletc.dll' or one of its dependencies.
#86
aquagoose
opened
2 years ago
2
compare 2 stl Files for collision
#85
motox1982
opened
2 years ago
1
Initial BulletSharp and BulletSharpTest System.Numerics port.
#84
epicabsol
closed
2 years ago
2
InternalEdgeUtility missing?
#83
j0nat
opened
2 years ago
0
How to get collisions between two GImpactMesh?
#82
kvasnevskyivlad
opened
2 years ago
0
"Bullet object already initialized" exception at GhostObject creation
#81
EugenyN
closed
2 years ago
1
Xbox and Windows phone compatibility
#80
Telliax
opened
3 years ago
0
Fix unsafe breaking when not using AnyCPU
#79
thatcosmonaut
closed
3 years ago
0
Building on macOS Big Sur
#78
hex
closed
3 years ago
1
Crash when trying to draw the debug world.
#77
maddalax
closed
3 years ago
1
libbulletc build issue (double precision branch)
#76
gitapat
opened
4 years ago
1
Integration with Unity - static vs instance callbacks
#75
VISTALL
opened
4 years ago
1
Replace Math folder with equivalent System.Numerics classes
#74
CallumDev
opened
4 years ago
4
Missed/obsolete native references
#73
VISTALL
closed
4 years ago
2
cmake falls into a (endless?) loop and creates recursive folder structure
#72
markol4
closed
4 years ago
4
Enumerator changes
#71
Basewq
opened
4 years ago
0
Minor changes to KinematicCharacterController for performance reasons
#70
Basewq
closed
4 years ago
1
Heap corruption when disposing a bullet object
#69
maxilevi
opened
4 years ago
0
Very infrequent and random bad memory accesses
#68
maxilevi
closed
4 years ago
5
Is Inverse Dynamics supported?
#67
mklvcm
closed
4 years ago
3
Double Precision BulletSharp In Unity.
#66
CornLizard
closed
4 years ago
1
libbulletc compile error
#65
CornLizard
closed
4 years ago
2
BulletObject.Initialize(IntPtr) throws ArgumentNullException
#64
straightcurve
closed
4 years ago
3
Multithreaded rayTest
#63
odydoum
closed
3 years ago
2
Soft bodies are broken since 2019.1.1f1
#62
R2RT
closed
5 years ago
1
Fix "Capsule wireframe is drawn incorrectly"
#61
maxilevi
closed
5 years ago
1
Capsule wireframe is drawn incorrectly
#60
maxilevi
closed
5 years ago
1
Some questions about the project
#59
maxilevi
opened
5 years ago
1
Native code crash at 'HACD_HACD_GetPartition'
#58
maxilevi
closed
5 years ago
2
Native code crash inside btRigidBody_btRigidBodyConstructionInfo_new2
#57
smlehbleh
opened
5 years ago
7
libbulletc: fix method signatures, missing include, brace on wrong li…
#56
Alex-----
closed
5 years ago
1
System.DllNotFoundException: Unable to load DLL 'libbulletc': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
#55
mengdada
opened
5 years ago
7
BulletObjectTracker is not thread safe
#54
patricksuo
closed
5 years ago
4
Using with Paket
#53
sheganinans
opened
5 years ago
1
No easy way to get the ragdoll part transform rotation of the parent part
#52
anchurcn
closed
5 years ago
1
Update KinematicCharacterController to latest bullet
#51
Eideren
closed
5 years ago
2
Reduce alloc
#50
Eideren
closed
5 years ago
5
Wrap some missing properties in DispatcherInfo and ContactSolverInfo
#49
goncalo
closed
5 years ago
1
Rigidy body with changing vertex positions
#48
petrasvestartas
closed
6 years ago
3
Demo Objects in red color what value is used ?
#47
petrasvestartas
closed
6 years ago
1
Adding collision shapes and disposing them
#46
petrasvestartas
closed
6 years ago
3
Demos issues
#45
CorvoOrc
opened
6 years ago
0
System.NullReferenceException BulletSharpTest
#44
CorvoOrc
closed
6 years ago
3
How can I import custom mesh to Bullet Physics Solver?
#43
petrasvestartas
closed
6 years ago
1
Simplest example using BulletSharp.dll
#42
petrasvestartas
closed
6 years ago
36
Next