Andrettin / Wyrmsun

Strategy game based on history, mythology and fiction
http://andrettin.github.io/
GNU General Public License v2.0
307 stars 48 forks source link

Ally AI inactive in The Battle of Magetobria? #202

Open SenhorFlibble opened 2 years ago

SenhorFlibble commented 2 years ago

I've wanted to report this for a while, it appears that the purple AI that is allied with the player is supposed to build up a town, but it does nothing. I've checked this today with the latest version 5.3.4, but it seems to go back to at least 4.x.x. I vaguely remember the allied AI in this mission actually building something, or at least the workers gathered resources, in some older version of Wyrmsun a good while ago.

I found an old note in the changelog saying:

"- Fixed the AI ally in the Battle of Magetobria quest (teuton), so that it is passive (doesn't train troops and attack the enemy), as it should."

If you do not intend the AI ally to build troops and attack, perhaps you could place a bigger settlement for it than just the town hall and one farm, and have workers gather resources? (and maybe give them some starting troops that stick around) That would look like they have a real settlement to defend, and not make the wrong impression that the AI script failed to initialize or something.

BTW, I've been wondering for a long time, how do you randomize the quest maps? I just opened the map associated with The Battle of Magetobria in the editor and it only vaguely resembles the one I played on -- similar, but not at all identical.