Andrew2448 / Andrew2448PowersuitAddons

Andrew2448's addon mod for MachineMuse's Modular Powersuits
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Magnet Addon #11

Closed rada2x closed 11 years ago

rada2x commented 11 years ago

Magnet Addon is not workig even if its enabled

Amperthorpe commented 11 years ago

He's probably going to want more info than that.

Andrew2448 commented 11 years ago

Yes I need more than that. Reopen if you have more to share.

ntwitch commented 11 years ago

I was having the same issue, so I tested it in a separate instance to make sure it wasn't a mod interaction.

minecraft.jar: MC1.5.1 with Forge build 679

Installed mods: CodeChickenCore 0.8.6.1 (coremod, NEI requirement) NEI 1.5.2.9 (coremod) CoFHCore 1.5.1.5 (coremod, Thermal Expansion requirement) ModularPowerSuits 0.7.0 build 489 MPSA 0.2.3 build 132 Thermal Expansion 2.4.1.0

Steps I took: In a creative world, I place down a tinker table and gave myself a set of MPS armor. Added one Elite Battery to my chest plate, max capacity. Added Magnet module Placed a redstone energy cell and the new TE charging table Charged the armor a bit Made sure a keybind for the magnet module was configured Tossed out a few items Toggled keybind several times. Enable/Disable message shows up properly. Left it enabled for 30+ seconds Verified it IS using energy from the suit's battery.

No items were drawn to me or picked up at any distance (until I reached normal vanilla item pickup distance of course)