[x] There's a weird few seconds at dawn and dusk when water is pitch dark, might have to do with a gap between sun and moon light where neither is active...
[x] Night time can be really bright sometimes for some reason and light objects get hella glare, exposure settings must be messed up. I should try changing exposure compensation instead of min brightness.
[x] The sky during sunset can be fkn blinding
[x] sparkle brightness should be based off ambient light brightness
[x] moons are real fkn bright at sunset
[x] make exposure range larger??? more fstops?
Foliage
[x] Weird how saplings are visible from super far away and are dark
[x] Weird how tall grass is invisible from further away
[x] There should really be short grass on all the grassy ground
[x] Far away trees should be dark, rn they are light and basically invisible
[x] There should generally be more tall grass around...
[x] Tree foliage should have collision
[x] CoE needs grass
Locations ✅
[x] divet in land outside right of school near dia memory
[x] Gem growing spots could be more special/indicated
[x] Starting area has no grass/not well decorated
[x] Invisible walls on school 1st floor stairwell don't extend high enough
[x] Some memories that I moved have their sparkles disconnected from the main memory body!!!
[x] memories off ground: morgapeek, predog, lathered, truememory
[x] chord shore waves should crash into shore
[x] water ambience doesn't cover the outermost deep parts of sea
[x] invisible walls also dont go down far enough...
[x] chryso socket in air, same w other turn beach
[x] dia swing memory is kinda out of the forest, same w yelzirc patrol
Code bugs
[x] Volume got turned to 0 after leaving main menu
[x] First memory collection brings up the wrong menu page
[x] changing graphics setting resets FPS cap... wtf i thought i fixed that
[x] sometimes memories just dont appear I think but it might be only during debug time slider
[x] final memory star billboard not appearing
Misc aesthetics
[x] Stars are too big
[x] Shallow caustics should match sun color more closely? idk
[x] Bg dim when carving gem is fugly
[x] all landscape ground types should have sunfacingnormals
[x] jelly parts should have bloom sprites
[x] held gems should not receive puddle decals
[x] player lighting pulse should not go to 0 brightness wtf
[x] focal length should let you see closer things like gems on stands
Misc
[x] Terminal velocity when falling is too slow
[x] Memory clips not playing sound, same with sliding
[x] I should make sunset time frame start a little earlier to give ppl more sunset memory collecting time, like basically at the start of golden hr.
[x] Update credits on main menu
[x] Update controls description on menu
[x] player is too short in school
[x] memories turning the player around is really annoying
[x] slide sfx is loud lol
After playtesting and cleaning up your own build, send it to others for feedback. then round 2 of fixing.
Lighting/brightness
Foliage
Locations ✅
Code bugs
Misc aesthetics
Misc
After playtesting and cleaning up your own build, send it to others for feedback. then round 2 of fixing.