Open goofee76 opened 6 years ago
Those functions are not to be called repeatedly in the loop unless trigger by something that can pulse them, like a button or a switch.
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On Aug 14, 2018, at 12:23 AM, goofee76 notifications@github.com wrote:
I was looking for a countdown timer with pause for a project I'm doing. Unfortunately, the countdown timer example doesn't work as written. The call to ResumeTimer in every loop resets the timer so it can never advance. This adjustment seems to work. void ResumeTimer() // You can resume the timer if you ever stop it. { if (Paused) { Paused = false; time = _InternalClock(); } }
Also, I'm not sure why there's an if (Paused) inside the if (!Stop && !Paused) condition. It should never make it there, or is there something I'm missing?
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I was looking for a countdown timer with pause for a project I'm doing. Unfortunately, the countdown timer example doesn't work as written. The call to ResumeTimer in every loop resets the timer so it can never advance. This adjustment seems to work.
void ResumeTimer() // You can resume the timer if you ever stop it. { if (Paused) { Paused = false; time = _InternalClock(); } }
Also, I'm not sure why there's an
if (Paused)
inside theif (!Stop && !Paused)
condition. It should never make it there, or is there something I'm missing?