AndrewRayCode / ShaderFrog-Runtime

Runtime library for ShaderFrog
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WebGL 3 ? #30

Open GabZach opened 3 years ago

GabZach commented 3 years ago

Will it be possible in the future to use WebGL2, i.e., GLSL 3.0+ in ShaderFrog?

AndrewRayCode commented 2 years ago

Not in the current version of Shaderfrog, which is deprecated. I added a notice to the readme as well.

I wrote a new GLSL compiler that supports GLSL 1.00 and 3.00 ES, and the new Shaderfrog code can convert between them. So hopefully in the future, yes!