AndrewSav / Remnant2SaveAnalyzer

Tool to backup your saves and view your world rolls
GNU General Public License v3.0
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Bloodmoon hunt #11

Open AndrewSav opened 3 months ago

AndrewSav commented 3 months ago

There are a lot of conflicting information about how blood moon spawns. It is very certain that there is a large random element. However the game save file has the following 4 values saved related to blood moon:

Empirically, I'm observing the following:

It is utterly unclear how exactly the algorithm work, but the rough idea is that as time goes the random chance of spawning the blood moon increases and the it spawns. and the chance is reset.

We can display these four parameters from save somewhere in UI so that the player can make more informed guesses of when the blood moon spawns next time, and may be even guess more concrete rules how this happens by observing the number.

As a side note, I tried to patch these numbers in save upping the CurrentChance to make it 100%, but I was not able to reliably trigger the blood moon, there is something else going on.

razeedazee commented 3 months ago

Is there any way to check for the wisps?

This was always a drama from the start but what was established is that if there were wisps flying around, you had the real bloodmoon and bloodmoon events would work.

If you had just the sky color but no wisps, in the areas like faithless thicket you had the fake bloodmoon.

I have no idea if they ever fixed this.

AndrewSav commented 3 months ago

Is there any way to check for the wisps?

Not that I'm aware of. Wisps seems to be always present in the save, bloodmoon or not, and the game just spawn them when there is a blood moon