@angelore added initial support for detecting World Stones as last respawn point (not implemented in R2SA yet, just in the underlying library). Once detection of checkpoints and zone transitions as last respawn point are also added we can expose those in R2SA.
@angelore added initial support for detecting World Stones as last respawn point (not implemented in R2SA yet, just in the underlying library). Once detection of checkpoints and zone transitions as last respawn point are also added we can expose those in R2SA.