Hey, your work is awesome, but I have some errors compiling the plugins. The plugins "ConsoleAPI", "SimplexNosie" and "SuperLoopLibrary" compile fine, while "BrickGrid" and "BrickTerrainGeneration" fail. The errors come from BrickCollisionComponent.cpp. A list of all errors which I get:
Use of undefined type "UBodySetup"
Syntax error: Descriptor "FKBoxElem"
Links of ".Z" need to be inside a class/structure/union
Links of ".Y" need to be inside a class/structure/union
Links of ".Z" need to be inside a class/structure/union
Links of ".Reset" need to be inside a class/structure/union
Links of ".Num" need to be inside a class/structure/union
Links of ".Center" need to be inside a class/structure/union
Links of ".BoxElems" need to be inside a class/structure/union
Links of "->CollisionTraceFlag" need to be a pointer to classes/structures/unions/generic types
Links of "->AggGeom" need to be a pointer to classes/structures/unions/generic types
Failed to produce item: C:\Users\Johnny\Desktop\BrickGame\BrickGame\Plugins\BrickGrid\Binaries\Win64\UE4Editor-BrickGrid.dll
I'm not very familiar with C++ so I can't fix this myself, thanks for help.
Hey, your work is awesome, but I have some errors compiling the plugins. The plugins "ConsoleAPI", "SimplexNosie" and "SuperLoopLibrary" compile fine, while "BrickGrid" and "BrickTerrainGeneration" fail. The errors come from BrickCollisionComponent.cpp. A list of all errors which I get:
I'm not very familiar with C++ so I can't fix this myself, thanks for help.