AndrewScheidecker / BrickGame

A demo of Minecraft-style voxel rendering in UE4
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About using less vertices #40

Open miguelemosreverte opened 7 years ago

miguelemosreverte commented 7 years ago

Hi!

I have a question about optimization. Does it make sense to make the cubes share a bigger face instead of having each one small face? The cost of calculating what cubes could share faces could surpass the benefits of sharing them.

Does it makes sense or is it a bad idea?