Closed RatserX closed 2 months ago
Hey, until LLL updates (hopefully today) I'm unable to fix that - for now this mod is not gonna work on v50
When anything changes I'll let you know
Hey @RatserX, i've updated the mod to work on v50 - currently i've disabled LLL patch (so the moon catalogue is using LLL's function) but when LLL updates i'll update my mod to use that 👍
Thanks, the update worked fine. Just asking, LLL is only needed to get the info from custom moons (or patched content), right? Would it be possible to add a toggle in the config (obviously set as False by default) to just load the info from vanilla moons, skipping LLL entirely? For people that are only going to play on vanilla moons the current version works perfectly fine.
Oh wait, I see what you did. Would it be possible to leave the call to Nodes.MoonsNoLLL();
if LLL isn't present? Like I said, it's convenient for those that only play on vanilla moons.
NoLLL version is active when there's no LLL present, making it fully working in vanilla 😇
Hey @RatserX, i've updated the mod to work on v50 - currently i've disabled LLL patch (so the moon catalogue is using LLL's function) but when LLL updates i'll update my mod to use that 👍
Oh, I completely misunderstood what you said here. That is perfect then!
The LethalLevelLoader dependency is broken at the moment and it breaks the terminal completely on v50:
I frankly don't see LLL being updated anytime soon since the last update was in February, and the only thing that has grown since then are the number of issues. Would it be possible to remove LLL as a dependency, maybe?