Open iscle opened 1 year ago
Right now we're creating all effect instances when instantiating ProcessUnit_FX, then disablng them with the "enabled" parameter. Instead, we could save memory by not craeting an instance if the effect is not enabled.
Right now we're creating all effect instances when instantiating ProcessUnit_FX, then disablng them with the "enabled" parameter. Instead, we could save memory by not craeting an instance if the effect is not enabled.