Closed inikishev closed 2 years ago
Activate Custom Structure Generation Verbose logging, reopen the game and share a log once again, please.
Activate Custom Structure Generation Verbose logging, reopen the game and share a log once again, please.
https://gist.github.com/idkman2021/a0e7d42014d1c48cdea28ab6fccaad63
The version you have doesn't allow me to know what's causing the Symbols Creator to create more than 65535 symbols. Please either wait for the next framework update, or try using the GitHub version of the mod. Keep the verbose logging on, and please share a new log.
Too many KCSG.SymbolDef; over 65535 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.DefDatabase`1:Add (KCSG.SymbolDef)
KCSG.SymbolDefsCreator:AddDef (KCSG.SymbolDef)
KCSG.SymbolDefsCreator:CreateAllSymbolsForDef (Verse.ThingDef)
KCSG.SymbolDefsCreator:CreateSymbolsFor (string)
KCSG.SymbolDefsCreator:Run ()
KCSG.SymbolDefsCreator:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()