AndroidQuazar / VanillaExpandedFramework

Vanilla Expanded Framework for RimWorld
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Latest on Steam causing issue #44

Closed nightred closed 2 years ago

nightred commented 2 years ago
XML error: <spawnConduits>False</spawnConduits> doesn't correspond to any field in type ScenPart_AddStartingStructure. Context: <li Class="KCSG.ScenPart_AddStartingStructure"><def>VFEC_AddStartingStructure</def><structureLabel>A sealed vault</structureLabel><spawnConduits>False</spawnConduits><nearMapCenter>True</nearMapCenter><fullClear>True</fullClear><chooseFrom><li>VFEA_SealedVaultAlpha</li><li>VFEA_SealedVaultBravo</li><li>VFEA_SealedVaultCharlie</li><li>VFEA_SealedVaultDelta</li><li>VFEA_SealedVaultEpsilon</li><li>VFEA_SealedVaultF</li><li>VFEA_SealedVaultG</li><li>VFEA_SealedVaultH</li><li>VFEA_SealedVaultI</li><li>VFEA_SealedVaultJ</li></chooseFrom><spawnTheStartingPawn>True</spawnTheStartingPawn><method>Standing</method></li> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

XML error: <spawnConduits>False</spawnConduits> doesn't correspond to any field in type ScenPart_AddStartingStructure. Context: <li Class="KCSG.ScenPart_AddStartingStructure"><def>VFEC_AddStartingStructure</def><structureLabel>An abandoned supply slingshot</structureLabel><spawnConduits>False</spawnConduits><nearMapCenter>True</nearMapCenter><fullClear>True</fullClear><chooseFrom><li>VFEA_AbandonedSupplySlingshot</li></chooseFrom></li> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
nightred commented 2 years ago

This issue is resolved by https://github.com/AndroidQuazar/VanillaExpandedFramework/commit/50071a64be24825303ebcec0e588eeff2e65b7e2

Version on steam has this fix. Closing issue.