AndroidQuazar / VanillaFactionsExpanded-Mechanoid

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Pawns starve inside indoctrination pod #18

Open flyte opened 2 years ago

flyte commented 2 years ago

Hi, I'm not sure if I'm perhaps using it incorrectly, but pawns starve inside the indoctrination pod before they've even lost 20% of their certainty.

I tried adding a hopper containing food, but the machine didn't take it. I couldn't find any description of how to use the pod anywhere.

Thanks for your excellent work!

ISOR3X commented 2 years ago

Hey, thanks for the report. Was there anything weird showing up in the logs? Either way could you post your save file and log here so we can take a look? Thanks

flyte commented 2 years ago

Ilus - why.zip

Player.log Player-prev.log

Thanks for the quick response! I wasn't sure which log was pertinent so I've included both of them. I did turn debug logging on, but I couldn't see anything obviously related to VFEM. There's an error that repeats constantly but it doesn't seem to affect anything that I've noticed. I did put the pawn in the indoctrination pod during the log, but I reloaded after taking them out (they were starving and had a mental break right after).

I also found another report in a comment on Steam, if that helps:

Solpel 10 Aug @ 10:05pm Question about the indoctrination pods, they give a cryptosleep debuff on exiting, so i'm guessing they're supposed to act similar to a cryptosleep casket and suspending certain stats(food for instance)? However it doesn't seem to stop anything for me and pawns will start starving over time in the pod, long before ever converting so I end up having to force eject them most of the time. So i'm wondering if its not working correctly(bug/mod conflict), or its working as intended?

flyte commented 2 years ago

Oh, I forgot to mention that the pawn I'm trying to indoctrinate is "Ayano" who is in the "Landed ship" area.