Added a boolean parameter named emitEvent which defaults to true for <GuildQueuePlayerNode>.jump.
I ran into an issue, where I would like to jump to a track without it emitting the event audioTrackRemove, I think that is a bug If it's not please let me know. This introduces a temporary fix for it. It can be modified to be extendable. It defaults to true, so the code doesn't break in other areas, so it's semi-optional not entirely but I don't know how to word it. It can be also changed from defaulting it to true, it being an optional parameter. It's dependent on how you want it to behave.
Status
[✔️] These changes have been tested and formatted properly.
[❌] This PR includes only documentation changes, no code change.
Changes
Added a boolean parameter named
emitEvent
which defaults to true for<GuildQueuePlayerNode>.jump
.I ran into an issue, where I would like to jump to a track without it emitting the event
audioTrackRemove
, I think that is a bug If it's not please let me know. This introduces a temporary fix for it. It can be modified to be extendable. It defaults to true, so the code doesn't break in other areas, so it's semi-optional not entirely but I don't know how to word it. It can be also changed from defaulting it to true, it being an optional parameter. It's dependent on how you want it to behave.Status